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LEV POLIAKOV

Game logic programmer. UE5 C++ — combat, AI, inventory, multiplayer.

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Lev Poliakov · 2026
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/COMMERCIAL · 5 RELEASES

THE CRUST

VEOM STUDIO · LEAD CONVEYOR ENGINEER · JAN '20 — MAR '24

4 years lead on a Factorio-scale lunar base-builder. Multithreaded conveyor pipeline, custom Vulkan path, save format that survives 2.5M nodes.

15× fps · 2ms/50k res · −90% load · Vulkan

ZOOCHOSIS

CLAPPERHEADS · CONTRACT · JAN '25 — FEB '25

Bodycam horror sim. Inventory overhaul · AI rework · critical-bug triage.

MALICE

DECARTEL · JUL '23 — APR '24

Cyberpunk action RPG. Reworked combat & camera for tighter Max-Payne gun-fu — improved engagement metrics.

METAVERSE

DECARTEL · MMO RPG

UE5 GAS multiplayer for hundreds concurrent. −40% bandwidth, fixed the desyncs breaking the economy.

2040WORLD

OCT '24 — FEB '25

Stabilized a struggling codebase — −70% bug count. QT6 UI overhaul. Re-architected backend/launcher/game.

SPORTS SIM [NDA]

4PEOPLE · MAR '25 — PRES

Camera, Rally Replay, Reaction, Commentator. 80+ tasks across 25+ sprints.