░▒▓█ l e v p . d e v p r e s e n t s █▓▒░
Game logic programmer. UE5 C++ — combat, AI, inventory, multiplayer.
4 years lead on a Factorio-scale lunar base-builder. Multithreaded conveyor pipeline, custom Vulkan path, save format that survives 2.5M nodes.
15× fps · 2ms/50k res · −90% load · 2× Vulkan
Bodycam horror sim. Inventory overhaul · AI rework · critical-bug triage.
Cyberpunk action RPG. Reworked combat & camera for tighter Max-Payne gun-fu — improved engagement metrics.
UE5 GAS multiplayer for hundreds concurrent. −40% bandwidth, fixed the desyncs breaking the economy.
Stabilized a struggling codebase — −70% bug count. QT6 UI overhaul. Re-architected backend/launcher/game.
Camera, Rally Replay, Reaction, Commentator. 80+ tasks across 25+ sprints.